• Thu. Apr 18th, 2024

North East Connected

Hopping Across The North East From Hub To Hub

Speakers From Microsoft, Bioware and Ubisoft Among First Announced For Develop:Brighton 2019

Byadmin

Apr 11, 2019 #Microsoft, #Ubisoft

Tandem Events, organisers of Develop:Brighton and The Develop:Star Awards, has announced the first set of speakers for 2019, which includes representatives from Microsoft, Bioware, Riot Games, Eidos Montreal, Jagex and Ubisoft.

The sessions announced today cover a range of topics important to the present and future of game development, including inclusivity, early access, machine learning and augmented reality.

Rob Bridgett from Eidos Montreal will also be drawing from his two decades of experience in the industry during his Audio Track keynote about video game audio design.

Andy Lane, managing director of Tandem Events, said: “We’re thrilled to reveal the first round of speakers heading to Develop:Brighton in July. Each year we’re fortunate to attract some of the most creative minds in the industry, and this year is no different – we’ve got a great line up of fascinating talks that developers will be keen to attend.”

Develop:Brighton 2019’s opening keynote will be announced soon, with the next round of speakers to be revealed as the event approaches.

The talks announced today include:

Art:

Secret Recipes for Great Art: Diversity, Familiarity and Trends
Jack Gilson, Rovio

Art Pipelines in Hold The World
Laura Dodds, Dream Reality Interactive

Audio:

Keynote – Game Audio Culture: The Big Picture
Rob Bridgett, Eidos Montreal

The Sound of Anthem
Cody Behiel & Eric Vervaet, EA Bioware

Business:

Help! Games Under Attack!
Dr Jo Twist, Ukie

The Big Why: How to Present Ideas and Get Buy-In
Leanne Loombe, Riot Games

Coding:

Achieving deeper player interaction with large-scale worlds
Chris Jenner, Ubisoft Reflections

MMObile: Bringing Old School RuneScape to Smartphones
Christopher Knowles, Jagex

Design:

Beyond Bandersnatch – Designing for Interactive Narrative and Live Action
Jack Attridge, Flavourworks

Elegance vs Intricacy – When Your Design is Too Good to Have Depth
Tim Fletcher, Jagex

Discoverability:

Everything We Did to Chart on Steam
Hannah Flynn, Failbetter Games

Early Access: The Why and the How
Ollie Purkiss, Wonderstruck

Evolve:

ArtyFax: An Augmented Reality Game Designed for and Created by Children
Richard Vahrman, LocoMatrix

Interactive Machine Learning for Game Controls Customisation and More Expressive Interactions
Carlos Gonzalez Diaz, University of York and Goldsmiths University of London

Indie:

Successful Crowdfunding: A Kickstarter Post-Mortem
Cari Watterton, Puny Astronaut

Fun, Safety, Profit: Year 1 of a Successful Indie Studio
Lottie Bevan, Weather Factory

Two roundtables have also been announced. Game Workers Unite will host a discussion about unionisation in the industry, and a Women in Games roundtable will discuss the challenges faced by women working in the industry and how best to address them.

Dates and times for each session will be announced in spring.

For a full list of talks, head to: www.developconference.com/whats-on/2019-speakers

Develop:Brighton is a three-day conference and expo running from Tuesday 9 to Thursday 11 July 2019 at the Hilton Brighton Metropole. On Wednesday 10 July, at the same venue, the industry will gather to celebrate its best and brightest at The Develop:Star Awards.

Registration is now live for Develop:Brighton, with delegates able to save up to 35% on a three-day Super Early Bird pass bought on or before April 3 at: www.developconference.com.

Nominations are also open for The Develop:Star Awards. Entries can be submitted at: www.developstarawards.awardstage.com

By admin