• Thu. Apr 25th, 2024

North East Connected

Hopping Across The North East From Hub To Hub

Media Molecule™ to Discuss PlayStation®4 Exclusive Dreams™ in Develop: Brighton 2019 Keynote

Media Molecule’s founders will discuss the development of their upcoming creative adventure game Dreams during the latest keynote announced for Develop:Brighton 2019, which takes place 9-11 July at the Hilton Brighton Metropole.

The celebrated British game studio’s founders, Siobhan Reddy, David Smith, Kareem Ettouney, Alex Evans and Mark Healey, will take part in a fireside chat titled ‘Creating Dreams with Media Molecule’ on Wednesday 10 July.

“Since we launched Dreams into Early Access earlier this year players have been constantly surprising us with their creations,” said Media Molecule studio director Siobhan Reddy. “It’s amazing what people are capable of making, even after just a few months!”

“We can’t wait to join our friends in the game dev community down in Brighton to discuss how our incredible team made Dreams.”

The Media Molecule team joins No Man’s Sky director Sean Murray and Rebellion Developments co-founders Chris and Jason Kingsley as keynote speakers. Develop:Brighton 2019’s final keynote speaker will be announced soon.

“Media Molecule is a studio dedicated to the creation of games that inspire players to create themselves, and this lively keynote is sure to inspire attendees in much the same way,” said Andy Lane, managing director at conference organiser Tandem Events.

Develop:Brighton 2019 is attended by more than 2300 members of the game development community and will play host to more than 100 speakers giving talks and roundtable discussions. The conference schedule can be viewed here.

Conference passes are available to purchase here at a discounted Early Bird rate available until Wednesday 5 June.

Members of the media interested in attending should fill out the media accreditation form.

Develop:Brighton 2019 sessions include:

Body Positivity in Character Design
Loukia Kyriakidou – Freelance Artist

The Sound of Anthem
Cody Behiel & Eric Vervaet, EA Bioware

A First Look: The Xbox Accessibility Guidelines
Brannon Zahand – Microsoft

Fun, Safety, Profit: Year 1 of a Successful Indie Studio
Lottie Bevan – Weather Factory

Show Them the Money: An Agent & Developers Q&A
Derek Douglas, Creative Artists Agency (CAA) & AJ Grand-Strutton – Dlala

Elegance vs Intricacy – When Your Design Is Too Good to Have Depth
Tim Fletcher – Jagex

Pushing the Boundaries for PlayStation VR: Sony London Studio’s Journey to Blood & Truth
Stuart Whyte – Sony London Studio

Help! Games Under Attack!
Dr Jo Twist, Ukie

Code Ahoy – Finding Hidden Treasure In Creating Your Own Audio Systems
Jon Vincent, Jamie Hughes, Katie Tarrant & Guillaume Muller – Rare

Next Gen VR – What Developers Need to Know
Andrew Ayre Alvaro Barúa – ZeroLight

MMObile: Bringing Old School RuneScape to Smartphones
Christopher Knowles, Jagex

Accessibility and the Importance of Including the Disabled in the Development Process
Felicia Prehn – Nopia Oy